<?xml version="1.0" ?>
<soundpack>
	<sounds size="136">
		<sound bank="4" filename="sfx_intro_story.mpc" format="mpc" group="1" label="sfx_intro_story" loop="no" priority="1" uid="0"/>
		<sound bank="4" filename="sfx_bath_tub_ambiance.mpc" format="mpc" group="4" label="sfx_bath_tub_ambiance" loop="yes" priority="1" uid="1"/>
		<sound bank="1" filename="sfx_duck_eaten_1.mpc" format="mpc" group="2" label="sfx_duck_eaten_1" loop="no" priority="1" uid="2"/>
		<sound bank="1" filename="sfx_duck_eaten_2.mpc" format="mpc" group="2" label="sfx_duck_eaten_2" loop="no" priority="1" uid="3"/>
		<sound bank="1" filename="sfx_duck_eaten_3.mpc" format="mpc" group="2" label="sfx_duck_eaten_3" loop="no" priority="1" uid="4"/>
		<sound bank="1" filename="sfx_duck_eaten_4.mpc" format="mpc" group="2" label="sfx_duck_eaten_4" loop="no" priority="1" uid="5"/>
		<sound bank="1" filename="sfx_duck_eaten_5.mpc" format="mpc" group="2" label="sfx_duck_eaten_5" loop="no" priority="1" uid="6"/>
		<sound bank="1" filename="sfx_duck_eaten_6.mpc" format="mpc" group="2" label="sfx_duck_eaten_6" loop="no" priority="1" uid="7"/>
		<sound bank="1" filename="sfx_duck_eaten_7.mpc" format="mpc" group="2" label="sfx_duck_eaten_7" loop="no" priority="1" uid="8"/>
		<sound bank="1" filename="sfx_duck_eaten_8.mpc" format="mpc" group="2" label="sfx_duck_eaten_8" loop="no" priority="1" uid="9"/>
		<sound bank="1" filename="sfx_duck_eaten_9.mpc" format="mpc" group="2" label="sfx_duck_eaten_9" loop="no" priority="1" uid="10"/>
		<sound bank="1" filename="sfx_duck_eaten_10.mpc" format="mpc" group="2" label="sfx_duck_eaten_10" loop="no" priority="1" uid="11"/>
		<sound bank="1" filename="sfx_duck_eaten_11.mpc" format="mpc" group="2" label="sfx_duck_eaten_11" loop="no" priority="1" uid="12"/>
		<sound bank="1" filename="sfx_duck_eaten_12.mpc" format="mpc" group="2" label="sfx_duck_eaten_12" loop="no" priority="1" uid="13"/>
		<sound bank="1" filename="sfx_duck_eaten_13.mpc" format="mpc" group="2" label="sfx_duck_eaten_13" loop="no" priority="1" uid="14"/>
		<sound bank="1" filename="sfx_duck_eaten_14.mpc" format="mpc" group="2" label="sfx_duck_eaten_14" loop="no" priority="1" uid="15"/>
		<sound bank="1" filename="sfx_duck_eaten_15.mpc" format="mpc" group="2" label="sfx_duck_eaten_15" loop="no" priority="1" uid="16"/>
		<sound bank="1" filename="sfx_coin.mpc" format="mpc" group="2" label="sfx_coin" loop="no" priority="1" uid="17"/>
		<sound bank="7" filename="sfx_jaw_opens.mpc" format="mpc" group="2" label="sfx_jaw_opens" loop="no" priority="1" uid="18"/>
		<sound bank="2" filename="sfx_jaw_closes.mpc" format="mpc" group="2" label="sfx_jaw_closes" loop="no" priority="1" uid="19"/>
		<sound bank="2" filename="sfx_shark_splash.mpc" format="mpc" group="2" label="sfx_shark_splash" loop="no" priority="1" uid="20"/>
		<sound bank="3" filename="sfx_item_splash.mpc" format="mpc" group="2" label="sfx_item_splash" loop="no" priority="1" uid="21"/>
		<sound bank="3" filename="sfx_bubble_poping_1.mpc" format="mpc" group="2" label="sfx_bubble_poping_1" loop="no" priority="1" uid="22"/>
		<sound bank="3" filename="sfx_bubble_poping_2.mpc" format="mpc" group="2" label="sfx_bubble_poping_2" loop="no" priority="1" uid="23"/>
		<sound bank="3" filename="sfx_bubble_poping_3.mpc" format="mpc" group="2" label="sfx_bubble_poping_3" loop="no" priority="1" uid="24"/>
		<sound bank="3" filename="sfx_inflatable_pops.mpc" format="mpc" group="2" label="sfx_inflatable_pops" loop="no" priority="1" uid="25"/>
		<sound bank="5" filename="sfx_shark_bounce.mpc" format="mpc" group="2" label="sfx_shark_bounce" loop="no" priority="1" uid="26"/>
		<sound bank="2" filename="sfx_shark_enters_tube.mpc" format="mpc" group="2" label="sfx_shark_enters_tube" loop="no" priority="1" uid="27"/>
		<sound bank="2" filename="sfx_shark_out_of_tube.mpc" format="mpc" group="2" label="sfx_shark_out_of_tube" loop="no" priority="1" uid="28"/>
		<sound bank="1" filename="sfx_duck_out_of_tube.mpc" format="mpc" group="2" label="sfx_duck_out_of_tube" loop="no" priority="1" uid="29"/>
		<sound bank="2" filename="sfx_shark_spins.vxn" format="vxn" group="2" label="sfx_shark_spins" loop="no" priority="1" uid="30"/>
		<sound bank="5" filename="sfx_shark_hit.mpc" format="mpc" group="2" label="sfx_shark_hit" loop="no" priority="1" uid="31"/>
		<sound bank="3" filename="sfx_explosion_1.mpc" format="mpc" group="2" label="sfx_explosion_1" loop="no" priority="1" uid="32"/>
		<sound bank="3" filename="sfx_explosion_2.mpc" format="mpc" group="2" label="sfx_explosion_2" loop="no" priority="1" uid="33"/>
		<sound bank="3" filename="sfx_explosion_3.mpc" format="mpc" group="2" label="sfx_explosion_3" loop="no" priority="1" uid="34"/>
		<sound bank="3" filename="sfx_squirt.mpc" format="mpc" group="2" label="sfx_squirt" loop="no" priority="1" uid="35"/>
		<sound bank="3" filename="sfx_cut_chain.mpc" format="mpc" group="2" label="sfx_cut_chain" loop="no" priority="1" uid="36"/>
		<sound bank="2" filename="sfx_shark_stretch_1.mpc" format="mpc" group="2" label="sfx_shark_stretch_1" loop="no" priority="1" uid="37"/>
		<sound bank="2" filename="sfx_shark_stretch_2.mpc" format="mpc" group="2" label="sfx_shark_stretch_2" loop="no" priority="1" uid="38"/>
		<sound bank="2" filename="sfx_shark_stretch_3.mpc" format="mpc" group="2" label="sfx_shark_stretch_3" loop="no" priority="1" uid="39"/>
		<sound bank="2" filename="sfx_shark_stretch_4.mpc" format="mpc" group="2" label="sfx_shark_stretch_4" loop="no" priority="1" uid="40"/>
		<sound bank="2" filename="sfx_shark_stretch_5.mpc" format="mpc" group="2" label="sfx_shark_stretch_5" loop="no" priority="1" uid="41"/>
		<sound bank="2" filename="sfx_shark_stretch_move_1.mpc" format="mpc" group="2" label="sfx_shark_stretch_move_1" loop="no" priority="1" uid="42"/>
		<sound bank="2" filename="sfx_shark_stretch_move_2.mpc" format="mpc" group="2" label="sfx_shark_stretch_move_2" loop="no" priority="1" uid="43"/>
		<sound bank="2" filename="sfx_shark_stretch_move_3.mpc" format="mpc" group="2" label="sfx_shark_stretch_move_3" loop="no" priority="1" uid="44"/>
		<sound bank="2" filename="sfx_shark_stretch_move_4.mpc" format="mpc" group="2" label="sfx_shark_stretch_move_4" loop="no" priority="1" uid="45"/>
		<sound bank="2" filename="sfx_stretch_cancel.mpc" format="mpc" group="2" label="sfx_stretch_cancel" loop="no" priority="1" uid="46"/>
		<sound bank="3" filename="sfx_speed_floater.mpc" format="mpc" group="2" label="sfx_speed_floater" loop="no" maxpitchmod="1.0595" minpitchmod="0.9439" priority="1" uid="47"/>
		<sound bank="8" filename="sfx_salt_disolve.mpc" format="mpc" group="2" label="sfx_salt_disolve" loop="no" priority="1" uid="48"/>
		<sound bank="2" filename="sfx_shark_release.mpc" format="mpc" group="2" label="sfx_shark_release" loop="no" priority="1" uid="49"/>
		<sound bank="2" filename="sfx_blue_shark_celebrates.mpc" format="mpc" group="2" label="sfx_blue_shark_celebrates" loop="no" priority="1" uid="50"/>
		<sound bank="2" filename="sfx_yellow_shark_celebrates.mpc" format="mpc" group="2" label="sfx_yellow_shark_celebrates" loop="no" priority="1" uid="51"/>
		<sound bank="2" filename="sfx_red_shark_celebrates.mpc" format="mpc" group="2" label="sfx_red_shark_celebrates" loop="no" priority="1" uid="52"/>
		<sound bank="2" filename="sfx_scuba_shark_celebrates.mpc" format="mpc" group="2" label="sfx_scuba_shark_celebrates" loop="no" priority="1" uid="53"/>
		<sound bank="2" filename="sfx_scuba_shark_swims.mpc" format="mpc" group="2" label="sfx_scuba_shark_swims" loop="yes" priority="1" uid="54"/>
		<sound bank="2" filename="sfx_blue_shark_away.mpc" format="mpc" group="2" label="sfx_blue_shark_away" loop="no" priority="1" uid="55"/>
		<sound bank="2" filename="sfx_red_shark_away.mpc" format="mpc" group="2" label="sfx_red_shark_away" loop="no" priority="1" uid="56"/>
		<sound bank="2" filename="sfx_yellow_shark_away.mpc" format="mpc" group="2" label="sfx_yellow_shark_away" loop="no" priority="1" uid="57"/>
		<sound bank="2" filename="sfx_blue_shark_happy_lick.mpc" format="mpc" group="2" label="sfx_blue_shark_happy_lick" loop="no" priority="1" uid="58"/>
		<sound bank="2" filename="sfx_red_shark_happy_lick.mpc" format="mpc" group="2" label="sfx_red_shark_happy_lick" loop="no" priority="1" uid="59"/>
		<sound bank="2" filename="sfx_yellow_shark_happy_lick.mpc" format="mpc" group="2" label="sfx_yellow_shark_happy_lick" loop="no" priority="1" uid="60"/>
		<sound bank="2" filename="sfx_blush.mpc" format="mpc" group="2" label="sfx_blush" loop="no" priority="1" uid="61"/>
		<sound bank="4" filename="sfx_empty_bath.mpc" format="mpc" group="4" label="sfx_empty_bath" loop="no" priority="1" uid="62"/>
		<sound bank="2" filename="sfx_vortex.mpc" format="mpc" group="4" label="sfx_vortex" loop="no" priority="1" uid="63"/>
		<sound bank="4" filename="sfx_achievement.mpc" format="mpc" group="3" label="sfx_achievement" loop="no" priority="1" uid="64"/>
		<sound bank="4" filename="sfx_star_reward.mpc" format="mpc" group="3" label="sfx_star_reward" loop="no" priority="1" uid="65"/>
		<sound bank="4" filename="sfx_selected.mpc" format="mpc" group="3" label="sfx_selected" loop="no" priority="1" uid="66"/>
		<sound bank="4" filename="sfx_reward_screen.mpc" format="mpc" group="3" label="sfx_reward_screen" loop="no" priority="1" uid="67"/>
		<sound bank="4" filename="sfx_reward_screen_buttom_icons.mpc" format="mpc" group="3" label="sfx_reward_screen_buttom_icons" loop="no" priority="1" uid="68"/>
		<sound bank="4" filename="sfx_score_counter.vxn" format="vxn" group="3" label="sfx_score_counter" loop="no" priority="1" uid="69"/>
		<sound bank="4" filename="sfx_validate_purchase.mpc" format="mpc" group="3" label="sfx_validate_purchase" loop="no" priority="1" uid="70"/>
		<sound bank="4" filename="sfx_level_complete.mpc" format="mpc" group="4" label="sfx_level_complete" loop="no" priority="1" uid="71"/>
		<sound bank="2" filename="vfx_duck_fart.mpc" format="mpc" group="2" label="vfx_duck_fart" loop="no" priority="1" uid="72"/>
		<sound bank="2" filename="vfx_duck_laught_1.mpc" format="mpc" group="2" label="vfx_duck_laught_1" loop="no" priority="1" uid="73"/>
		<sound bank="2" filename="vfx_duck_laught_2.mpc" format="mpc" group="2" label="vfx_duck_laught_2" loop="no" priority="1" uid="74"/>
		<sound bank="2" filename="vfx_duck_laught_3.mpc" format="mpc" group="2" label="vfx_duck_laught_3" loop="no" priority="1" uid="75"/>
		<sound bank="2" filename="vfx_duck_laught_4.mpc" format="mpc" group="2" label="vfx_duck_laught_4" loop="no" priority="1" uid="76"/>
		<sound bank="2" filename="vfx_duck_laught_5.mpc" format="mpc" group="2" label="vfx_duck_laught_5" loop="no" priority="1" uid="77"/>
		<sound bank="2" filename="vfx_duck_laught_6.mpc" format="mpc" group="2" label="vfx_duck_laught_6" loop="no" priority="1" uid="78"/>
		<sound bank="2" filename="vfx_duck_laught_7.mpc" format="mpc" group="2" label="vfx_duck_laught_7" loop="no" priority="1" uid="79"/>
		<sound bank="2" filename="vfx_duck_laught_8.mpc" format="mpc" group="2" label="vfx_duck_laught_8" loop="no" priority="1" uid="80"/>
		<sound bank="2" filename="vfx_duck_laught_9.mpc" format="mpc" group="2" label="vfx_duck_laught_9" loop="no" priority="1" uid="81"/>
		<sound bank="2" filename="vfx_duck_laught_10.mpc" format="mpc" group="2" label="vfx_duck_laught_10" loop="no" priority="1" uid="82"/>
		<sound bank="2" filename="vfx_duck_laught_11.mpc" format="mpc" group="2" label="vfx_duck_laught_11" loop="no" priority="1" uid="83"/>
		<sound bank="2" filename="vfx_duck_laught_12.mpc" format="mpc" group="2" label="vfx_duck_laught_12" loop="no" priority="1" uid="84"/>
		<sound bank="2" filename="vfx_duck_laught_13.mpc" format="mpc" group="2" label="vfx_duck_laught_13" loop="no" priority="1" uid="85"/>
		<sound bank="2" filename="vfx_duck_laught_14.mpc" format="mpc" group="2" label="vfx_duck_laught_14" loop="no" priority="1" uid="86"/>
		<sound bank="2" filename="vfx_duck_laught_15.mpc" format="mpc" group="2" label="vfx_duck_laught_15" loop="no" priority="1" uid="87"/>
		<sound bank="2" filename="vfx_duck_laught_16.mpc" format="mpc" group="2" label="vfx_duck_laught_16" loop="no" priority="1" uid="88"/>
		<sound bank="2" filename="vfx_duck_sky_high_1.mpc" format="mpc" group="2" label="vfx_duck_sky_high_1" loop="no" priority="1" uid="89"/>
		<sound bank="2" filename="vfx_duck_sky_high_2.mpc" format="mpc" group="2" label="vfx_duck_sky_high_2" loop="no" priority="1" uid="90"/>
		<sound bank="2" filename="vfx_blue_shark_idle.mpc" format="mpc" group="2" label="vfx_blue_shark_idle" loop="no" priority="1" uid="91"/>
		<sound bank="2" filename="vfx_blue_shark_greetings.mpc" format="mpc" group="2" label="vfx_blue_shark_greetings" loop="no" priority="1" uid="92"/>
		<sound bank="2" filename="vfx_blue_shark_drying_out.mpc" format="mpc" group="2" label="vfx_blue_shark_drying_out" loop="yes" priority="1" uid="93"/>
		<sound bank="2" filename="vfx_blue_shark_weeps_1.mpc" format="mpc" group="2" label="vfx_blue_shark_weeps_1" loop="no" priority="1" uid="94"/>
		<sound bank="2" filename="vfx_blue_shark_weeps_2.mpc" format="mpc" group="2" label="vfx_blue_shark_weeps_2" loop="no" priority="1" uid="95"/>
		<sound bank="2" filename="vfx_red_shark_idle.mpc" format="mpc" group="2" label="vfx_red_shark_idle" loop="no" priority="1" uid="96"/>
		<sound bank="2" filename="vfx_red_shark_greetings.mpc" format="mpc" group="2" label="vfx_red_shark_greetings" loop="no" priority="1" uid="97"/>
		<sound bank="2" filename="vfx_red_shark_drying_out.mpc" format="mpc" group="2" label="vfx_red_shark_drying_out" loop="yes" priority="1" uid="98"/>
		<sound bank="2" filename="vfx_red_shark_weeps_1.mpc" format="mpc" group="2" label="vfx_red_shark_weeps_1" loop="no" priority="1" uid="99"/>
		<sound bank="2" filename="vfx_red_shark_weeps_2.mpc" format="mpc" group="2" label="vfx_red_shark_weeps_2" loop="no" priority="1" uid="100"/>
		<sound bank="2" filename="vfx_yellow_shark_idle.mpc" format="mpc" group="2" label="vfx_yellow_shark_idle" loop="no" priority="1" uid="101"/>
		<sound bank="2" filename="vfx_yellow_shark_greetings.mpc" format="mpc" group="2" label="vfx_yellow_shark_greetings" loop="no" priority="1" uid="102"/>
		<sound bank="2" filename="vfx_yellow_shark_drying_out.mpc" format="mpc" group="2" label="vfx_yellow_shark_drying_out" loop="yes" priority="1" uid="103"/>
		<sound bank="2" filename="vfx_yellow_shark_weeps_1.mpc" format="mpc" group="2" label="vfx_yellow_shark_weeps_1" loop="no" priority="1" uid="104"/>
		<sound bank="2" filename="vfx_yellow_shark_weeps_2.mpc" format="mpc" group="2" label="vfx_yellow_shark_weeps_2" loop="no" priority="1" uid="105"/>
		<sound bank="2" filename="vfx_scuba_shark_idle.mpc" format="mpc" group="2" label="vfx_scuba_shark_idle" loop="no" priority="1" uid="106"/>
		<sound bank="6" filename="m_level.mpc" format="mpc" group="1" label="m_level" loop="y" priority="1" uid="107"/>
		<sound bank="6" filename="m_intro_casual.mpc" format="mpc" group="1" label="m_intro_casual" loop="n" priority="1" uid="108"/>
		<sound bank="6" filename="m_intro_japan.mpc" format="mpc" group="1" label="m_intro_japan" loop="n" priority="1" uid="109"/>
		<sound bank="6" filename="m_intro_hotel.mpc" format="mpc" group="1" label="m_intro_hotel" loop="n" priority="1" uid="110"/>
		<sound bank="6" filename="m_intro_rome.mpc" format="mpc" group="1" label="m_intro_rome" loop="n" priority="1" uid="111"/>
		<sound bank="6" filename="m_intro_casual_replay1.mpc" format="mpc" group="1" label="m_intro_replay_casual1" loop="n" priority="1" uid="112"/>
		<sound bank="6" filename="m_intro_casual_replay2.mpc" format="mpc" group="1" label="m_intro_replay_casual2" loop="n" priority="1" uid="113"/>
		<sound bank="6" filename="m_intro_casual_replay3.mpc" format="mpc" group="1" label="m_intro_replay_casual3" loop="n" priority="1" uid="114"/>
		<sound bank="6" filename="m_intro_casual_replay4.mpc" format="mpc" group="1" label="m_intro_replay_casual4" loop="n" priority="1" uid="115"/>
		<sound bank="6" filename="m_intro_casual_replay5.mpc" format="mpc" group="1" label="m_intro_replay_casual5" loop="n" priority="1" uid="116"/>
		<sound bank="6" filename="m_intro_casual_replay6.mpc" format="mpc" group="1" label="m_intro_replay_casual6" loop="n" priority="1" uid="117"/>
		<sound bank="6" filename="m_intro_japan_replay1.mpc" format="mpc" group="1" label="m_intro_replay_japan1" loop="n" priority="1" uid="118"/>
		<sound bank="6" filename="m_intro_japan_replay2.mpc" format="mpc" group="1" label="m_intro_replay_japan2" loop="n" priority="1" uid="119"/>
		<sound bank="6" filename="m_intro_japan_replay3.mpc" format="mpc" group="1" label="m_intro_replay_japan3" loop="n" priority="1" uid="120"/>
		<sound bank="6" filename="m_intro_japan_replay4.mpc" format="mpc" group="1" label="m_intro_replay_japan4" loop="n" priority="1" uid="121"/>
		<sound bank="6" filename="m_intro_japan_replay5.mpc" format="mpc" group="1" label="m_intro_replay_japan5" loop="n" priority="1" uid="122"/>
		<sound bank="6" filename="m_intro_japan_replay6.mpc" format="mpc" group="1" label="m_intro_replay_japan6" loop="n" priority="1" uid="123"/>
		<sound bank="6" filename="m_intro_hotel_replay1.mpc" format="mpc" group="1" label="m_intro_replay_hotel1" loop="n" priority="1" uid="124"/>
		<sound bank="6" filename="m_intro_hotel_replay2.mpc" format="mpc" group="1" label="m_intro_replay_hotel2" loop="n" priority="1" uid="125"/>
		<sound bank="6" filename="m_intro_hotel_replay3.mpc" format="mpc" group="1" label="m_intro_replay_hotel3" loop="n" priority="1" uid="126"/>
		<sound bank="6" filename="m_intro_hotel_replay4.mpc" format="mpc" group="1" label="m_intro_replay_hotel4" loop="n" priority="1" uid="127"/>
		<sound bank="6" filename="m_intro_hotel_replay5.mpc" format="mpc" group="1" label="m_intro_replay_hotel5" loop="n" priority="1" uid="128"/>
		<sound bank="6" filename="m_intro_hotel_replay6.mpc" format="mpc" group="1" label="m_intro_replay_hotel6" loop="n" priority="1" uid="129"/>
		<sound bank="6" filename="m_intro_rome_replay1.mpc" format="mpc" group="1" label="m_intro_replay_rome1" loop="n" priority="1" uid="130"/>
		<sound bank="6" filename="m_intro_rome_replay2.mpc" format="mpc" group="1" label="m_intro_replay_rome2" loop="n" priority="1" uid="131"/>
		<sound bank="6" filename="m_intro_rome_replay3.mpc" format="mpc" group="1" label="m_intro_replay_rome3" loop="n" priority="1" uid="132"/>
		<sound bank="6" filename="m_intro_rome_replay4.mpc" format="mpc" group="1" label="m_intro_replay_rome4" loop="n" priority="1" uid="133"/>
		<sound bank="6" filename="m_intro_rome_replay5.mpc" format="mpc" group="1" label="m_intro_replay_rome5" loop="n" priority="1" uid="134"/>
		<sound bank="6" filename="m_intro_rome_replay6.mpc" format="mpc" group="1" label="m_intro_replay_rome6" loop="n" priority="1" uid="135"/>
	</sounds>
	<groups size="4">
		<group name="MUSIC" pos3d="no" uid="1" volumeslider="MUSIC"/>
		<group name="3D" pos3d="yes" uid="2" volumeslider="SFX"/>
		<group name="INTER" pos3d="no" uid="3" volumeslider="SFX"/>
		<group name="STEREO " pos3d="no" uid="4" volumeslider="SFX"/>
	</groups>
	<groupmasks size="2">
		<groupmask label="MUSIC" mask="2"/>
		<groupmask label="SFX" mask="28"/>
	</groupmasks>
	<banks size="8">
		<bank behaviour="steal oldest" maxplaybacks="5" name="DUCK" uid="1"/>
		<bank behaviour="steal oldest" maxplaybacks="5" name="SHARK" uid="2"/>
		<bank behaviour="steal oldest" maxplaybacks="5" name="PROP" uid="3"/>
		<bank behaviour="steal oldest" maxplaybacks="5" name="INT" uid="4"/>
		<bank behaviour="steal oldest" maxplaybacks="1" name="BOUNCE" uid="5"/>
		<bank behaviour="steal oldest" maxplaybacks="1" name="MUSIC" uid="6"/>
		<bank behaviour="do nothing" maxplaybacks="1" name="JAW" uid="7"/>
		<bank behaviour="do nothing" maxplaybacks="1" name="SALT" uid="8"/>
	</banks>
	<events size="14">
		<event label="evt_duck_collection" type="playlist" uid="0" value="2,3,4,5,6,7,8,9,10,11,12,13,14,15,16"/>
		<event label="evt_explosion" params="2" type="random" uid="1" value="32,33,34"/>
		<event label="evt_duck_laughing" params="8" type="random" uid="2" value="73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88"/>
		<event label="evt_bubble" type="playlist" uid="3" value="22,23,24"/>
		<event label="evt_blue_shark_cry" type="random" uid="4" value="94,95"/>
		<event label="evt_red_shark_cry" type="random" uid="5" value="99,100"/>
		<event label="evt_yellow_shark_cry" type="random" uid="6" value="104,105"/>
		<event label="evt_shark_stretch" params="3" type="random" uid="7" value="37,38,39,40,41"/>
		<event label="evt_stretch_movement" params="2" type="random" uid="8" value="42,43,44,45"/>
		<event label="m_intro_casual_replay" params="5" type="random" uid="9" value="112,113,114,115,116,117"/>
		<event label="m_intro_japan_replay" params="5" type="random" uid="10" value="118,119,120,121,122,123"/>
		<event label="m_intro_hotel_replay" params="5" type="random" uid="11" value="124,125,126,127,128,129"/>
		<event label="m_intro_rome_replay" params="5" type="random" uid="12" value="130,131,132,133,134,135"/>
		<event label="evt_duck_sky_high" params="1" type="random" uid="13" value="89,90"/>
	</events>
</soundpack>
